#include "common.h"
struct v2p {
half2 tc0:TEXCOORD0;
half2 tc1:TEXCOORD1;
half4 c0:COLOR0;
};
half4 main(v2p I):COLOR {
half4 t_base=tex2D(s_base,I.tc0);
return half4(t_base.r,t_base.g,t_base.b,t_base.a*I.c0.a);
}